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Melbourne Laneways - filming location in Australia

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Volumetric Capture for Australian XR and Heritage

Our volumetric capture network across Australia leans on multi-camera photogrammetry stages with 96-160 synchronised cameras, depth-sensing arrays (Microsoft Mixed Reality Capture-class pipelines, Sony AXIS Studio build style, 4DViews HoloSuite), and full ML-driven mesh reconstruction.

Here is how this works in practice. Sydney and Melbourne facilities support performance volumetric capture for film, broadcast, gaming, and tourism, with cross-border partnerships pulling in Microsoft Mixed Reality Capture Studios pipelines and Weta FX Wellington (3-hour Sydney-Auckland flight — adjacent to Avatar Way of Water 2022 Manukau performance-capture infrastructure).

Here is the short of it. Disney Studios Sydney LED Volume work (Thor Ragnarok, Thor Love and Thunder) and Village Roadshow Gold Coast virtual production stages have trained adjacent volumetric talent. Tourism applications have Sydney Opera House (UNESCO 2007) heritage capture, Great Barrier Reef (UNESCO 1981) immersive experiences, and Aboriginal cultural heritage records with Land Council-approved scope at Uluru-Kata Tjuta (UNESCO 1987) and Kakadu (UNESCO 1981).

Here is the breakdown. Australia's volumetric pipeline is anchored by Animal Logic (Sydney — the Lego franchise pipeline lead) with real-time rendering and capture R&D, the Sydney and Melbourne XR creative cluster, ACMI Melbourne (Australian Centre for the Moving Image), and AFTRS (Australian Film Television and Radio School Sydney since 1973) volumetric research.

Performance capture talent overlaps with cross-Tasman Weta pipelines, James Cameron's Avatar Way of Water (2022. Sam Worthington Sydney-based with Manukau performance capture infrastructure), and the wider Asia-Pacific volumetric ecosystem.

Here is what that looks like on the ground. We set up Producer Offset 30% and PDV Offset 30% (5M+ AUD QAPE) forms through Screen Australia, state PDV rebates stackable up to 40%+ good via Screen NSW, VicScreen, and Screen Queensland, OAIC privacy compliance for any biometric or facial-capture work, and Aboriginal cultural heritage protocols through AIATSIS for any Country-bound volumetric capture.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Australia?

Australia has access to volumetric capture facilities through partnerships with major studios in Sydney and Melbourne. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Australia that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.